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Today's Spotlight: Vulkan Graphics API in 20 Minutes (Coffee Break Series)

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

"There is no friend as loyal as a book."

Vulkan Graphics API in 20 Minutes (Coffee Break Series) Cover

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