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Today's Spotlight: Vulkan Graphics API in 20 Minutes (Coffee Break Series)

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

"The more that you read, the more things you will know. The more that you learn, the more places you'll go."

Vulkan Graphics API in 20 Minutes (Coffee Break Series) Cover

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