This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
"Books are the quietest and most constant of friends; they are the most accessible and wisest of counselors, and the most patient of teachers."
Hand-picked selections for continuous learning
What readers are talking about right now
Fresh updates from the literary world